Probably Stolen save location, logs and troubleshooting

On Windows, Probably Stolen keeps saves in %USERPROFILE%\AppData\LocalLow\Questing Goose Studio\Probably Stolen\. Paste that path into the Explorer address bar. The folder holds the save files (save_0.es3 and so on), the index saves_index.es3 and the logs Player.log and GameLog_*.txt. This page only lists problems and fixes we could confirm in the game files, the game code or the official patch notes.

Where is the Probably Stolen save file?

The path above was checked on a Windows PC with the game installed. The game writes there through Unity’s standard persistent data path, and the same folder contains these files:

File What it is
save_0.es3, save_1.es3, … Save files. The game uses the Easy Save (.es3) format; we saw save_0 to save_4 after several runs
saves_index.es3 The list of saves shown on the Load Game screen; the game also reads the total run count from it
Player.log, Player-prev.log Unity’s log of the current and previous session
GameLog_<date>_<time>.txt The game’s own log, one file per launch
mod-trust-list.json Present in the same folder. Its purpose is not documented; the code has a “mod trust list” command, so it may be a cached list of the developers’ mod verdicts (see Mods)

The game is Windows-only on Steam (see Platforms), so we have no verified save path for other systems.

How do saving and loading work?

  • The game autosaves when you sleep (Beginner guide).
  • The option “Saved days per run” (1 to 10) sets how many of the latest days each run keeps on disk. Earlier days can be loaded from the Load Game screen, and the oldest is deleted when a new day is saved. Patch 1.0.0.5 made Load Game open the latest run with earlier days shown.
  • A button on the Load Game screen scans the save folder “for save files added by hand”. If it finds none, the game says “No new save file was found in the save folder.”
  • If a save file is missing from the folder, the game says “Save file not found. The entry has been removed.” and removes the entry from the list.
  • Demo saves: the game says they are compatible, but you will miss the new characters’ stories and other new content, the game may be unstable, and a new game is strongly recommended. Playtest saves were transferred to the demo automatically, according to the game’s own notice.

Does Probably Stolen support Steam Cloud?

Yes, the Steam page lists Steam Cloud among its categories. The save folder on our PC also contains steam_autocloud.vdf. Neither source says which files are synced, so we cannot tell you whether the .es3 files or the logs are uploaded.

Where are the logs?

The same folder holds Player.log and GameLog_*.txt. The game creates a new GameLog file at each launch and deletes the oldest ones when more than 10 exist. The developer’s debug option “Toggle Verbose Log” shows more output in these files; it is off every session by default, while warnings and errors always show. If you report a bug, these files are what we would attach; the developer asks players to report bugs, including through Discord (see patch notes).

Why does the text look wrong or show a translation error?

When you load a save started in another language, the game warns: “This save was started in a different language (X) than the one currently selected (Y). Some text may display incorrectly. Load anyway?” You can load anyway or cancel. The game has eight working languages (English, German, Spanish, French, Japanese, Polish, Russian, Simplified Chinese); Korean, Italian and Brazilian Portuguese are empty tables and show English text. See Languages.

Official fixes for translation issues so far: Russian reputation text formatting (1.0.0.1) and a marketplace UI bug in non-English languages (1.0.0.2).

How do I turn off mods?

  1. Open Mods from the menu.
  2. Select the mod in the Active list and press Deactivate. For a Workshop mod you can press Unsubscribe Selected instead; Steam removes its files after the next restart.
  3. Restart the game; the game states that mod changes take effect after a restart.

The 1.0.0.6 modding security update warns that some mods may break and need updates from their authors, and demo-era mods may not work in 1.0. The developers can also pause mod loading entirely with a message in the menu. Details are in Mods.

Which problems did the developer fix in patches?

Patch Fixes you may have met
1.0.0.5 (30 Oct 2026) Non-16:9 monitors: native resolution in fullscreen modes and a borderless fullscreen; frame rate cap on by default; Load Game opens the latest run; Smuggler Bay Mod no longer discarded overnight from the trash can; scanners truncate liquid volumes; Scavenger’s Token can be kept in the Dossier
1.0.0.2 (28 Oct 2026) “Saved days per run” slider now shows its value; marketplace UI bug in non-English languages; blackmailer sometimes offered no payment option
1.0.0.1 (28 Oct 2026) Items confiscated from Smuggler Bays ending up in the trash; tooltips on ultrawide displays; tutorial hints and window sizes; pause menu and music volume

If your issue is on this list, update the game through Steam first. See patch notes for the complete notes.

FAQ

Where is the Probably Stolen save file? In %USERPROFILE%\AppData\LocalLow\Questing Goose Studio\Probably Stolen\.

Does Probably Stolen use Steam Cloud? The Steam page lists Steam Cloud. Which files sync is not documented.

My save is missing from the Load Game list. Use the scan button on the Load Game screen; it looks for save files added by hand to the save folder.

Can I load a demo save? Yes, but the game recommends starting a new game.

Where do I report a bug? The developer asks players to report bugs, including through its Discord.

See also