Probably Stolen mods: how to install and enable them
Probably Stolen has official mod support. You can subscribe to mods on the Steam Workshop or place a mod folder into the game’s Mods folder, then enable it in the in-game Mods menu. Every mod must be reviewed and approved by you on your computer, and changes apply after a restart. The 1.0 launch announcement lists “Steam Workshop support with a modding API and mod localization”.
How do I install mods from the Steam Workshop?
- Subscribe to a mod on the game’s Steam Workshop page.
- Wait for Steam to download it, then start the game.
- Open Mods from the menu. Workshop mods appear in the list.
- Select the mod, read the capabilities it asks for, and use the review and enable button.
- Restart the game when it tells you that mod changes take effect after a restart.
The Mods menu has a Steam Workshop shortcut, a search box, Active and Inactive lists, an Unsubscribe Selected button and an Auto-Sort Mods option that reorders active mods so each loads after the mods it depends on. Workshop mods are available only when Steam is running and you start the main Steam game.
How do I install a mod manually?
- In the Mods menu, press Open Mods Folder. It is a folder named
Modsin the game’s install directory, next to the game’s data folder. - Put each mod in its own subfolder.
- The subfolder must contain a
manifest.xmlfile and the DLL files the manifest lists. - Start the game, open Mods, review and enable the mod, then restart.
A mod without a valid manifest, or with extra DLLs its manifest does not list, cannot be enabled.
What is in a mod manifest?
The manifest describes the mod: an ID (letters, digits, underscore, hyphen and dot, at most 64 characters), name, author, mod version, description, supported game versions, prerequisites, the list of assemblies (relative DLL paths inside the mod folder) and the list of capabilities. The capabilities element is required; a mod that needs none leaves it empty. This section is mainly for mod authors; players only need the safety rules below.
How does mod safety work?
Mods are code made by other players, not by Questing Goose Studio or tinyBuild. The game scans each mod before activation, but the warning shown in the Mods menu says the scan cannot make a mod safe: a mod runs with the same access to your computer as the game. Use only mods from authors you trust.
The game works through “capabilities”, the kinds of access a mod needs. A mod must declare them, and you see the list before you approve it:
| Capability | What it means for you |
|---|---|
| files | Read and write files anywhere on this computer |
| network | Access the internet |
| process | Open web links in your browser |
| dynamic-code | Load or generate code at runtime |
| native | Call native system libraries |
| reflection-external | Reach into system and engine internals through reflection |
| steam | Use Steam features with your account (achievements, friends, overlay) |
Other safety rules visible in the game:
- A mod is not loaded until you approve it on this computer. An approved mod is tied to its files; if it changes or asks for new capabilities, you must approve it again.
- The scanner blocks mods that bundle patching frameworks, or include embedded executables or opaque payloads. It also detects capabilities that a mod uses but did not declare, and shows them in the review.
- The developers can mark a mod as blocked or verified, and can pause mod loading entirely with a message in the menu.
- The game can stop a mod on your computer if it tries a blocked Steam call.
What is developer mode?
Developer mode is a per-mod switch for locally installed mods (not Workshop ones). While it is on, every change in the mod’s folder is trusted, so authors can test without re-approving each build. The menu shows “Developer mode: on/off”. Leave it off for mods you did not write.
Will mods break after updates?
They can. The 1.0.0.6 modding security update (31 October 2026) says some mods may break and need updates from their authors. Demo-era mods may also not work in 1.0. See patch notes.
What about trainers, cheat tables and save editors?
Those are not official mod support, and we have no verified information about them. The in-game mod system is described above. Download third-party tools only from sources you trust.
FAQ
Does Probably Stolen have mod support? Yes, official, through the Steam Workshop and a local Mods folder.
Where is the Mods folder? Use the Open Mods Folder button in the Mods menu; it points to a Mods folder in the game’s install directory.
Do mods work on Steam Deck or other platforms? We have no official information; the game is Windows-only on Steam (see platforms).
Are mods safe? Not guaranteed. Approve only mods from authors you trust and read the capability list.
Are there mods on Nexus Mods? We did not verify any third-party mod sites; the official route is the Steam Workshop.