Appraisal in Probably Stolen: Appraiser Board, ranks and item values

Appraisal is a paid service you unlock by joining the Appraiser Board. Customers bring items with complicated price structures (cybernetic hands, Ribwich sandwiches, plasma cartridges), you name a price, and you earn a base fee plus a percentage of your estimate that depends on how close you were. Four ranks unlock higher fees and more item types.

How do you join the Appraiser Board?

An Appraiser Board Member visits the store and offers membership. You can join, ask them to come back in a few days, or decline. The entry fee is 85 credits multiplied by the difficulty: 85 on Price Gouge and Mark Up, 170 on Thin Margins, 255 on Red Ink.

Joining gives you a Mentor’s note about the service, the Cybernetic Hand Appraisal Guide, a Magnifying Glass and the Appraisal Board Junior Certificate. The certificate does nothing in your bag: put it in the display case to attract appraisal customers.

How does an appraisal visit work?

  1. With a certificate in the display case, an appraisal customer may visit each day. The base chance is 33% (Junior), 42%, 48% and 55% (Master). Every day without such a customer raises the chance, up to 100%.
  2. The customer puts 2 to 4 items of one type on the counter.
  3. Inspect each item (Magnifying Glass), work out its true value from the tables below, and send your estimate.
  4. The customer accepts or refuses. If they accept, you are paid the base fee plus a percentage of your estimate, and an Appraisal Slip with the grade and the true value is left for you.

An estimate below 50% or above 150% of the true value is always refused. A customer also refuses if your accuracy grade pays 0% at your rank (see the table). Each refusal adds 49 points to the customer’s impatience, and at 100 they walk out (from the Appraiser rank up, a walkout also costs promotion progress).

Activate the certificate to choose which item types customers may bring. You can only block types that are older than your newest unlocked type.

What are the ranks and fees?

Fee percentages apply to your estimate. A dash means the customer refuses that grade.

Rank (certificate) Base fee Perfect Excellent Good Mediocre Awful Customer chance per day New item type
Junior Appraiser (Appraisal Board Junior Certificate) 20 15% 12% 10% 8% 5% 33% Cybernetic Hand
Appraiser (Appraisal Board Certificate) 40 18% 15% 12% 10% – 42% Ribwich
Senior Appraiser (Appraisal Board Senior Certificate) 60 21% 18% 15% – – 48% Plasma Cartridge
Master Appraiser (Appraisal Board Master Certificate) 100 25% 21% – – – 55% none

Example: a Junior who estimates a hand at 160 credits with a Perfect result earns 20 + 15% of 160 = 44 credits.

How is the accuracy grade decided?

The grade depends on your estimate as a share of the true value:

Grade Estimate too low Estimate too high
Perfect 95% to 105% of the true value
Excellent 90% to 95% 105% to 110%
Good 85% to 90% 110% to 115%
Mediocre 75% to 85% 115% to 125%
Awful 75% or less 125% or more

How do you get promoted?

Every accepted or refused estimate moves a progress bar. Reaching the threshold makes the Board visit the next day to offer a promotion.

Rank Points to promote Perfect Excellent Good Mediocre Awful Customer walks out
Junior 100 +10 +7 +5 +4 +3 0
Appraiser 150 +10 +7 +5 +4 −3 −5
Senior 250 +10 +7 +5 −3 −4 −5

Refused estimates can only subtract points, never add them. Difficulty scales the numbers: gains are x1.25 on Price Gouge and x0.75 on Red Ink, losses are x0.5, x1, x1.5 and x2 from easiest to hardest. On Mark Up a Junior therefore needs ten Perfect appraisals.

The promotion costs the entry fee times 1.25 (to Appraiser), 1.5 (to Senior) or 1.75 (to Master). At 85 credits that is 106, 128 and 149 credits. You can postpone (the Board returns in 7 days) or decline for good; declining keeps your current certificate valid. A promotion also gives you the guide for the new item type.

How do you value a cybernetic hand?

Start at 100 credits, add every modifier, minimum 50. Add-ons are independent.

Part Option Modifier
Material Aluminum Alloy 0
Carbon Composite +50
Gold Plated +200
Control interface EMG 0
EMG+ +45
Neural Interface +120
Unspecified −60
Condition None 0
Wear −35
Damage −85
Add-ons Armored +50
Blade +80
Set bonus Tactical: Carbon Composite, EMG+ or Neural, no wear or damage, Armored and Blade +100
Deluxe: Gold Plated, Neural, no wear or damage +200

Example: base 100, Carbon Composite +50, Wear −35, EMG+ +45 gives 160 credits.

How do you value a Ribwich?

A Ribwich is worth 150 credits plus modifiers, never less than 40. If the wrapper is open or torn, or the sandwich is counterfeit, the value is a flat 40 credits.

Condition Modifier
Double meat patty +800
Deluxe Edition (sesame bun and extra pickles together) +300
First production run (January 425 to December 429) +80
Produced in the very first (01/425) or very last (12/438) month +50
High quality packing facility (01, 02, 05, 08, 21, 34) +50
Low quality packing facility (07, 15, 18, 26, 31) −50

A Ribwich is counterfeit if the production date is invalid (valid runs are January 425 to December 429 and January 432 to December 438), the facility number is missing or not 1 to 35, the Davre logo is missing or wrong, the Ribwich sticker is missing on a second-run sandwich or present on a first-run one, or only one of the bun and pickles is Deluxe. More on spotting fakes in counterfeits.

How do you value a Plasma Cartridge?

Base value is 300 credits, minimum 90. Add every modifier that applies.

Attribute Modifier
Light wear −45
Heavy wear −90
Cracked −150
Exposed screws −30
Reinforced +60
Plasma color: Standard 0
Plasma color: low-grade (any other color) −150
Plasma color: high-grade +150

Manufacturer seals add a bonus only when all their conditions match:

Manufacturer Required condition and color Bonus
Wild’s Rides (WLD) any condition, Standard or low-grade color +60
ZhongHua Shipbuilding (ZHS) no wear, crack or exposed screws (Reinforced is allowed), Standard color +120
Republic Naval Requisition (RNR) any condition except cracked, Standard color +120
Ignition Lab (IGN) no wear, crack, exposed screws or reinforcement, high-grade color +750

What about the Immunivax Injector?

The Immunivax Assessment Guide is a counterfeit-check item, not a rank-based appraisal item. Bring a Magnifying Glass and compare the injector with the guide. The base price of an Immunivax Injector is 160 credits; a counterfeit loses 75%, an unusable one 90% and an expired one 50%. The guide arrives on day 25. A genuine injector has:

  • a seven-digit serial number, three batch digits followed by four digits, in the range 1250000 to 4559999;
  • a batch number that is not on the recall list (250, 251, 301, 355, 385, 386, 421), because a recalled batch makes the injector unusable;
  • the exact company name Carmicheal Pharmaceutical and the exact product name Immunivax; a missing, misspelled or differently set label means counterfeit;
  • the correct main colors and an undamaged body (cracks mean unusable);
  • a fresh indicator: an expired indicator means expired, an empty one means unusable.

What each flaw looks like, where to get injectors and why Sentinel Collapse Disorder needs them: see Immunivax Injector.

FAQ

How much does joining the Appraiser Board cost? 85 credits on Price Gouge and Mark Up, 170 on Thin Margins and 255 on Red Ink.

What do I get for a Perfect appraisal? A Perfect result (estimate within 5% of the true value) pays the highest percentage for your rank, from 15% of your estimate at Junior to 25% at Master, on top of the base fee.

Why did the appraisal customer walk out? Each refused estimate adds 49 impatience; the customer leaves at 100. Estimates under 50% or over 150% of the true value, or a grade that pays 0% at your rank, are refused.

Can I stop receiving certain items? Yes. Activate the certificate and untick item types, except your newest one.

Does Master rank unlock anything new? No new item type. It raises the base fee to 100 and the daily customer chance to 55%.

See also