Moisture Farm
The Moisture Farm is a 350-credit machine that pulls water out of the Station’s humid air overnight. With no modules it fills a container you provide with 850 ml of Ghostwater per night and uses 6 power from an Energy Cell. Modules raise the volume and the grade, and several farms running together each produce less.
| Item ID | moisture_farm |
| Value | 350 credits |
| Base power draw | 6 per night |
| Base output | 850 ml per night |
| Base grade | Ghostwater |
| Slots | Power Source, Modules, Water Container, Note |
| Modules | Universal modules only |
| Description | “Produces Water when provided with a container. Requires Energy. Overnight.” |
How do I use it?
- Place the machine and put an Energy Cell in its power slot.
- Put a liquid container you own in the Water Container slot, for example a Jug of Water (6 litres) or a Water Tank (20 litres). It must have free space.
- Sleep. The machine only runs if the power source holds enough charge and the container is not full.
- In the morning the water is in the container. The tooltip shows the expected litres and grade.
The Note slot takes a sticky note, which holds the official instructions.
What grade of water does it make?
The grade depends on the machine’s total Quality bonus from modules:
| Quality bonus | Grade |
|---|---|
| below −50 | Gutterflow |
| −50 to −1 | Rustwater |
| 0 to 49 | Ghostwater |
| 50 to 99 | Basewater |
| 100 to 149 | High-Quality Water |
| 150 or more | Pure Water |
Performance bonus raises the volume by the same percentage: +16% gives about 986 ml. Efficiency changes the power drawn. Fitting modules is covered in the modules guide.
Ghostwater is not safe to pass off as a higher grade. Selling unexposed mislabeled water builds up fraud and endangerment on your Security record.
Why does a second farm make less?
All farms that can run tonight share the air. Each farm’s output is divided by 1 + 0.25 × (number of running farms − 1):
| Running farms | Each farm makes |
|---|---|
| 1 | 100% |
| 2 | 80% |
| 3 | about 67% |
| 4 | about 57% |
| 5 | 50% |
A farm only counts if it is powered and has a container with free space, so an idle farm costs nothing.
Where do I get one?
- Dr. Jackson sells it once you buy the Water Trading network upgrade. If you do not own one, he stocks one every visit; if you do, there is a 25% chance.
- Retired Water Merchant customers sell one with their water gear.
- Scrapper sometimes (about one visit in three) has a broken Moisture Farm in his scrap.
FAQ
How much water does one farm make? 850 ml per night without modules, as Ghostwater.
Can I use a Water Tank? Yes, any liquid container you own with free space.
Does it need a night? Yes, it works overnight only.