Dr. Jackson
Dr. Jackson is a gadget inventor who dealt with the previous tenant of your shop. He buys Scrap Metal and Materials and sells hand-built machines, modules and storage furniture. You meet him in your shop on day 6, and after closing you can also visit his own shop.
When does Dr. Jackson first appear?
Day 6. He introduces himself, explains that most of his machines work overnight and need a dedicated Energy Cell, and offers a special first-purchase discount on a Furnace, which turns scrap metal and ore into ingots. You also receive a small gift if you accept.
What does Dr. Jackson buy and sell?
| Role | Details |
|---|---|
| Buys | Scrap Metal and Materials; his budget starts at 50 credits plus 2 per day, and Jackson Investment raises it further |
| Sells | machines and gadgets, and modules that improve certain machines |
| Module introduction | He visits to explain modules (once) after you own a machine |
| Storage offers | If you have enough cash he offers abandoned custom orders such as the Storage Bay (Extended) (from day 12, then 40 and 70 for further ones) and the Machine Bay (Expanded) (from day 30, then 55 and 85) |
Joe Wild’s investments
Through Joe Wild you can buy upgrades that make Jackson a better supplier:
| Upgrade | Effect |
|---|---|
| Jackson Investment I (400) | Permanently larger budget and stock; Modules always in stock |
| Jackson Investment II (650) | Same again, with additional Modules in stock |
| Monday’s Special Stock (1,250) | He opens on Mondays just for you with rarer items at a premium |
FAQ
When do I meet Dr. Jackson?
Day 6.
What does Dr. Jackson buy?
Scrap Metal and Materials.
How do I get more from Dr. Jackson?
Buy Jackson Investment I and II through Joe Wild, and then Monday’s Special Stock.