Ticket
achievements
Updated
2026-11-06
Game version
0.46D

Probably Stolen achievements: all 21 Steam achievements

Probably Stolen has 21 Steam achievements. Most unlock from ordinary play: tutorial, wealth, appraisals, reputation, machines. The hardest are the three “win” achievements, which unlock when you take ownership of the store and depend on your specialization and difficulty. The list below combines the official Steam text with the condition the game code actually checks.

Names and descriptions are the Steam texts (English). Global unlock rates were read from the Steam Community achievements page on 6 November 2026 and keep changing.

What are all the achievements and how do I unlock them?

Achievement Steam description What the game checks Global %
Lower Levels Special Change the label of any item using the labeler. Using the Labeler on any item. 85.7
First Steps Complete the tutorial. The Mentor’s tutorial dialogue reaching its end. 58.7
Comfortably Afloat Start a day with more than 10,000 credits in estimated total wealth. At the start of a day, Estimated Total Wealth is above 10 000. 54.3
An Eye for Value Get 10 perfect appraisals. An appraisal estimate with the best precision grade counts as perfect. The counter is a Steam stat. 52.1
Authorized Own the business permit. Buying the Business Permit in its dialogue. 46.9
Industrious Own 10 machines simultaneously at the start of a day. At the start of a day you own at least 10 items of the machine type. 42.6
Keys to the Kingdom Own the deed to the store. The store becomes yours, by cash buyout or by finishing the mortgage. 25.0
Diplomatic Reach maximum reputation with any faction. Reputation with any faction reaches 200, checked whenever reputation changes. 22.7
Aug Hunter Shoot 10 augmented. Shooting 10 customers who are Augs (a Steam stat). 20.3
Jackpot Win the jackpot on a scratcher ticket. A Scratcher Ticket pays 350 credits or more. 18.2
Swimming in Credits Start a day with more than 100,000 credits in estimated total wealth. At the start of a day, Estimated Total Wealth is above 100 000. 11.1
Snitches Get Riches Report 10 criminals. Reporting wanted criminals to Security 10 times (a Steam stat). 9.7
Say My Name Produce a Lab Pure grade narcotic item. The Chem Finisher outputs a product in the Lab Pure condition. 8.6
We Have Rats! Start the game with the hidden scenario. Starting a run as the Rat Wrangler. 7.6
Cranked to Eleven Reach +250 Quality on any machine. The quality bonus of the modules in one machine adds up to 250 or more. 7.2
Prodigious Own the store deed before day 50. The store becomes yours while the day counter is below 50. 5.7
Shiny Start a day with 1,000 store attractiveness. Store attractiveness of 1 000 or more when you open the shutter or start a day. 4.4
Green Thumb Produce a Huge Nutrifruit from the Hydroponic. A Hydroponic System harvest of Nutrifruit that rolls the Huge size. 3.9
From Nothing Win the game starting from Rock Bottom. The store becomes yours in a run that started as Rock Bottom, on any difficulty. 2.8
Clean Hands Win the game without selling a stolen or contraband item. The store becomes yours and you never sold an item tagged stolen or contraband in that run. 2.3
From Nothing, the Hard Way Win the game starting from Rock Bottom on hard mode. Same as From Nothing, and the difficulty is Thin Margins or Red Ink. 2.2

Which achievements need a specific specialization or difficulty?

  • We Have Rats! needs the Rat Wrangler start. The code grants it in that start’s setup. Steam calls it “the hidden scenario”.
  • From Nothing needs the Rock Bottom start. Any difficulty counts.
  • From Nothing, the Hard Way needs Rock Bottom on Thin Margins (Hard) or Red Ink (Challenge). The game code checks “hard or above”. See Difficulty.
  • Clean Hands works with any start, but every sale of stolen or contraband goods in the run disables it, so the Fence start is a poor fit.
  • Say My Name needs the chemistry chain; see the chemistry guide.
  • Green Thumb needs Nutrifruit seeds and a Hydroponic System; see the hydroponics guide.

In this game “winning” means taking ownership of the store (the Buyout ending). The three win achievements and Keys to the Kingdom unlock at that moment, so one buyout can unlock several at once. See Buy the store and Endings.

Do the counters carry over between runs?

Three achievements use Steam stats: An Eye for Value (10 perfect appraisals), Aug Hunter (10 augs shot) and Snitches Get Riches (10 criminals reported). The game increments the stat and unlocks the achievement when it reaches 10. The code does not reset these stats per run, so progress appears to accumulate across runs. Steam records the stat, not the game.

Why did my achievement not unlock?

The game unlocks achievements only when Steam is running and the game has received your Steam stats; otherwise the code skips the unlock silently. We found no other restrictions in the code, for example none that depend on difficulty for the non-win achievements. If you use mods, remember that a mod with the “steam” capability can use your Steam account features (see Mods).

What are the easiest and hardest achievements?

By global unlock rate, Lower Levels Special (85.7%) and First Steps (58.7%) are the easiest. The rarest are Clean Hands (2.3%), From Nothing (2.8%) and From Nothing, the Hard Way (2.2%). These rates include every owner of the game and will drift over time.

FAQ

How many achievements does Probably Stolen have? 21 on Steam.

Is there a 100% achievement run? The game has no single run that covers everything: Rock Bottom and Rat Wrangler are different starts, so you need at least two runs.

Do achievements work on a hard difficulty? Yes. Only From Nothing, the Hard Way requires Thin Margins or higher; the others have no difficulty condition in the code.

Can I get Clean Hands and From Nothing in one run? Yes. Both unlock when the store becomes yours, so a Rock Bottom run that never sells stolen or contraband goods can unlock both.

Where do I see my progress? In your Steam profile’s achievements page for the game.

See also