Chemist
During your training with The Mentor, you acquired a nose for narcotics. You are an expert in the illegal, addictive and lucrative trade of controlled substances. You’re not bad in the lab, either, should supply run low.
Menu label: Advanced Start
You start with
- Chemistry Manual
- Chemistry Lab Equipment
What happens in the first week?
The Chemist start comes with a Cartel quota. The first weeks follow a fixed schedule:
| Day | Who comes | What matters |
|---|---|---|
| 1 | Cartel Handler | Gives Dream Caps and Chemical Supplies and sets the first quota: 10 vials of Dream Dust at 40% purity by day 8 |
| 2 | Security Officer, Retired Chemist | Reporting the Cartel costs 20 Cartel reputation; the Retired Chemist sells supplies and equipment |
| 3 | Shady Farmer, Dealer | Buy Dream Caps from the farmer; the Dealer buys Dream Dust for cash |
| 4 | Cartel Handler | Check-in; extra ingredients cost Cartel reputation |
| 6 | Shady Farmer | More Dream Caps |
| 8 | Cartel Handler | Collects every vial of Dream Dust on the counter and pays a 150-credit stipend |
The quota grows by 5 vials and 5 percentage points of purity every week, up to 70% purity. Handing over no vials at all ends the run. If you meet the quota, every vial you hand over adds a point of Cartel reputation; if you fall short, you lose 4 points per missing vial. From 25 reputation the stipend grows with it. See the chemistry guide for the recipe and the visitor schedule after the first week.
Player-reported, unverified: a guide author recommends handing in every vial in the first week to build Cartel reputation fast, then only the quota, selling the rest to the Dealer, and starting a second trade (water or hydroponics) before leaving the Cartel, because the stipend stops when you leave.
Key items for this trade
| Item | Base price | Contraband |
|---|---|---|
| Composition Spectrometer | 400 | — |
| Evaporator | 300 | — |
| Chem Finisher | 300 | — |
| Heating Plate | 250 | — |
| Blender | 200 | — |
| Chemical Supplies (Restricted) | 100 | Mid-Level Contraband |
| Nomore Injector | 50 | — |
| Chemical Supplies (Common) | 50 | — |
| Vial of “Nightmare Dust” | 36 | High-Level Contraband |
| Zyanide Pill | 33 | Mid-Level Contraband |
| Coffee Beans | 28 | — |
| Nightmare Cap | 26 | High-Level Contraband |
| Dream Cap | 23 | Mid-Level Contraband |
| Meal Cap | 19 | — |
| Vial of “Dream Dust” | 18 | Mid-Level Contraband |
| Birth Control Pill | 15 | — |
| Phanta Pill | 12 | High-Level Contraband |
| Nutrifruit | 12 | — |
| Caffeine Pill | 10 | — |
| Water Purification Tablet | 6 | — |
| Hydroponic Nutrient Tablet | 5 | — |
| Animal Feces (Small) | 0 | — |
| Animal Feces | 0 | — |
| Animal Feces (Large) | 0 | — |
See also
Data: game files, version 0.46D.