Wild Network upgrades
The Wild Network is Joe Wild’s network of contacts: you spend credits to unlock suppliers, shares, services and protection. There are 51 upgrades; many require an earlier one first.
Basic
| Upgrade | Cost | Effect | Requires |
|---|---|---|---|
| Red Imp Brewery | 200 | Wild will introduce you to the sales representative of the Red Imp Brewery, allowing you immediate and consistent access to their beer supply. A business card will be given to you to contact this supplier. | — |
| Lower Levels Chemist | 250 | Wild will introduce you to a Lower Levels Chemist who produces cheap but illegal drugs for both recreational and medical uses. A business card will be given to you to contact this supplier. | — |
| Upper Level Pharmacist | 300 | Wild will introduce you to the Inventory Manager for an unnamed Upper Levels Pharmacist, allowing you immediate and consistent access to legal, but hard to source, medications. A business card will be given to you to contact this supplier. | — |
| GP Mining Coop | 250 | Wild will introduce you to the leader of GP Mining Coop, who will allow you to order large amounts of mineral ores. A business card will be given to you to contact this supplier. | — |
| Minor Shareholder: Red Imp Brewery | 1,450 | Buy a minor share of the Red Imp Brewery. Their courier’s wholesale discount grows by 15%, and every Thursday morning a dividend of 1 case of beer is waiting on the counter. | Red Imp Brewery |
| Minor Shareholder: GP Mining Coop | 900 | Buy a minor share of the GP Mining Coop. Their courier’s wholesale discount grows by 15%, and every Friday morning a dividend of 6 ore is waiting on the counter. | GP Mining Coop |
| Minor Shareholder: Lower Levels Chemist | 1,440 | Buy a minor share of the Lower Levels Chemist’s operation. Their courier’s wholesale discount grows by 15%, and every Saturday morning a dividend of 8 street grade Dream Dust is waiting on the counter. | Lower Levels Chemist |
| Minor Shareholder: Upper Level Pharmacist | 2,500 | Buy a minor share of the Upper Level Pharmacist’s practice. Their courier’s wholesale discount grows by 15%, and every Sunday morning a dividend of 5 Oxymore injectors is waiting on the counter. | Upper Level Pharmacist |
| Rent Grace | 100 | Wild will convince the Landlord that if you missed a rent payment, it’s acceptable to pay the missing rent together with the next week’s rent. This is a one time favor. (repeatable, cooldown 15 days) | — |
| Clemency | 250 | Wild will use his political influence to ensure that if a Security Inspector finds contraband that would normally result in imprisonment, you will instead be let off with a warning. This is a one time favor. (repeatable) | — |
| Inspection Early Warning Service | 300 | Wild will introduce you to his informant within the Security Department. As long as you pay a nightly fee, the informant will notify you of any regular Security inspection. The informant won’t be able to help with any surprise inspections. | — |
| Wild’s Fixers | 350 | Wild will allow you to hire his fixers. As long as you pay a nightly fee, the fixers will silence witnesses and clean up evidence not yet collected by Security, lowering your suspected crime level at an increased rate. | — |
| Wild’s Fixers II | 450 | Wild assigns you his more experienced fixers. They clear evidence faster, so your suspected crime level drops more each night. The nightly fee increases. | Wild’s Fixers |
| Wild’s Fixers III | 550 | Wild puts his best crew on your store. Witnesses forget, evidence disappears, and your suspected crime level drops even faster each night. The nightly fee increases. | Wild’s Fixers II |
| Evidence Removal | 500 | Wild will order his security contacts to destroy all collected evidence and tamper with any ongoing investigation against you. This favor has a cooldown of 14 days. (cooldown 14 days) | — |
| Buyer Referral Service | 200 | Wild will agree to refer buyers from his network to your Store, if a nightly fee is paid. Additionally, more customers will be attracted to items in the display case. | — |
| Seller Referral Service | 200 | Wild will agree to refer sellers from his network to your Store, if a nightly fee is paid. | — |
| Criminal Networking | 350 | Wild will agree to refer high-budget contraband buyers from his network to your Store, if a nightly fee is paid. Using this service also grants you a small amount of Black Market reputation (3 days cooldown) | — |
| Power Line Hijack | 300 | Your power will be supplied by a external solar panel owned by someone who (probably) doesn’t need it. The nightly Power Service is now free. | — |
| Commercial Grade Power Supply Unit | 350 | Your power supply unit will be upgraded to accommodate more power. The Recharger and PowerBloc will charge 100% quicker. | — |
| Showcase Expansion I | 200 | Your showcase will be expanded to allow more items to be displayed. 1 more customers will be visiting to buy items from the Display Case per day. | — |
| Showcase Expansion II | 500 | Your showcase will be expanded even more. 1 additional customers will be visiting to buy item from the Display Case per day. | Showcase Expansion I |
| Gutterflow On Tap | 250 | Wild will connect your water line to a sewer, allowing you access to unlimited Gutterflow. The purity of the water changes every day. | Water Trading |
| Rustwater On Tap | 350 | Wild will connect your water line to an industrial discharge pipe, allowing you access to unlimited Rustwater. The purity of the water changes every day. | Gutterflow On Tap |
| Retired Farmer | 350 | Immediately receive a Hydroponic Starter Kit. A retired farmer will visit you the next day and, subsequently, once a week, selling seeds and hydroponic equipment. (Unlocks Advanced Farming Content.) | — |
| Retired Gunsmith | 650 | Immediately receive a Gunsmith Starter Kit. A retired gunsmith will visit you the next day and, subsequently, once a week, selling gun mods and ammo. (Unlocks Advanced Gunsmith Content.) | — |
| Weapon Permit I | 300 | Wild will negotiate on your behalf to secure you a firearms permit usually reserved for Lower Level Merchants, allowing you to legally trade low level contraband firearms and ammunition. The permit will only be delivered after reaching at least 20 Security Reputation. | — |
| Weapon Permit II | 600 | Wild will negotiate on your behalf to secure you a firearms permit usually reserved for Upper Level Merchants, allowing you to legally trade mid level contraband firearms and ammunition. The permit will only be delivered after reaching at least 50 Security Reputation. | Weapon Permit I |
| Weapon Permit III | 900 | Wild will negotiate on your behalf to secure you a weapon permit usually reserved for Station Security Quartermasters, allowing you to legally trade high level contraband firearms and ammunition. The permit will only be delivered after reaching at least 80 Security Reputation. | Weapon Permit II |
| Retired Chemist | 1,000 | Immediately receive a Chemist Starter Kit. A retired chemist will visit you the next day and, subsequently, once a week, selling chemical supplies and equipment. (Unlocks Advanced Chemistry Content.) | — |
| Ranching | 750 | Wild will refer you to a Rat Rancher who will visit you once a week. Immediately receive a Rat Ranching Starter Kit. (Unlock Rancher Content) | — |
| Water Trading | 300 | Immediately receive a Water Trading Starter Kit. A Water Trader will start visiting the Store. (Unlocks Water Trading Content.) | — |
| Retired Winemaker | 200 | Immediately receive a Winemaking Starter Kit. A retired winemaker will visit you the next day and, subsequently, once a week, selling winemaking supplies and equipment. (Unlocks Winemaking Content.) | — |
| Aquaculture | 400 | Wild will refer you to a retired aquafarmer who will visit you once a week, selling fish farming equipment and fertilized roe. Immediately receive an Aquaculture Starter Kit. (Unlocks Aquaculture Content.) | Water Trading |
| Aquaculture II | 1,200 | The retired aquafarmer will also bring bigger, more profitable fish to raise on each visit. Immediately receive two young eels. | Aquaculture |
| Plant Genetics | 1,250 | Immediately receive a DNA manipulator, a gene scanner and blank DNA data disks. Dr. Jackson will now keep DNA manipulation equipment in stock. | Retired Farmer |
| Upgraded Dossier | 300 | Expand the size of the dossier. | — |
| Upgraded Trash Can | 300 | Expand the size of the trash can. | — |
| Vending Machine | 1,200 | A vending machine will be immediately installed in the store. Allowing goods to be sold during the night. | — |
| Vending Fountain | 1,200 | A vending fountain will be immediately installed in the store. Allowing water to be sold during the night. | — |
| Marketplace Requests | 250 | Wild will connect you with the Marketplace Request network, allowing you to browse and fulfill various requests from buyers. Rewards for requested items are usually higher than regular market value. | — |
| Jackson Investment I | 400 | Wild will convince Dr. Jackson to accept a small investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have Modules in stock. | — |
| Jackson Investment II | 650 | Wild will convince Dr. Jackson to accept another investment from you, permanently increasing his budget, and the available stock when visiting him. Dr. Jackson will always have additional Modules in stock. | Jackson Investment I |
| Monday’s Special Stock | 1,250 | Dr. Jackson opens on Mondays for you alone, offering a special stock of rarer items at a premium. | Jackson Investment II |
| Store Renovation I | 500 | Wild will hire contractors to make modest renovations to the Store, improving its base attractiveness by 150 points. | — |
| Store Renovation II | 750 | Wild will hire contractors to make substantial renovations to the Store, improving its base attractiveness by another 150 points. | Store Renovation I |
| Store Renovation III | 1,000 | Wild will hire contractors to make transformative renovations to the Store, improving its base attractiveness by another 150 points. | Store Renovation II |
Advanced
| Upgrade | Cost | Effect | Requires |
|---|---|---|---|
| Hypertech Smuggler | 2,500 | Joe Wild refers you to a smuggler who deals in Hypertech items, technology far beyond what the station’s industry can produce. Unlocks the Hypertech Smuggler nightly service. | — |
| Wild’s Endorsement I | 2,500 | Joe Wild personally endorses your store. Visiting customers have 25% more budget to spend. | — |
| Wild’s Endorsement II | 5,000 | Joe Wild talks up your store to his best contacts. Visiting customers have another 25% more budget to spend. | Wild’s Endorsement I |
| Wild’s Endorsement III | 10,000 | Joe Wild puts his own name behind your store. Visiting customers have another 25% more budget to spend. | Wild’s Endorsement II |
See also
Data: game files, version 0.46D.