Loot tables

Loot in Probably Stolen is rolled from weighted tables: each entry has a weight, and its chance is the weight divided by the table’s total. These are the 13 tables and 2 table groups from the game files, with the chance of every item.

Tables

POI_dumpingGround

Item Chance Weight
scrap_pile 45.0% 450
junk_pile 40.0% 400
fresh_scrap_pile 15.0% 150

accessCardTable

Item Chance Weight
Disposable Keycard (Service) 30.0% 300
Disposable Keycard (Medical) 20.0% 200
Disposable Keycard (Engineering) 20.0% 200
Disposable Keycard (Security) 20.0% 200
Disposable Keycard (Command) 10.0% 100

allModuleTable

Item Chance Weight
Efficiency Module 15.0% 150
Performance Module 15.0% 150
Quality Module 15.0% 150
Corrupted Module 11.8% 117.499
Ruined Module 11.8% 117.499
Overclock Module 10.0% 100
Refinement Module 10.0% 100
Eco Module 10.0% 100
Neural Core Module (Capped) 1.0% 10
Neural Core Module (Uncapped) 0.5% 5.00217

dumpingGroundMedical

Item Chance Weight
Topical Medication Bandage 33.3% 333.333
Basic Bandage 33.3% 333.333
Hemostatic Bandage 33.3% 333.333

householdTable

Item Chance Weight
Caffeine Pill 12.5% 125
Tube of Toothpaste 12.5% 125
Water Filter 12.5% 125
Bottle of 4 In 1 Wash 12.5% 125
Roll of Paper Towels 12.5% 125
Roll of Toilet Paper 12.5% 125
full_water_test_strip_box 12.5% 125
full_water_purification_tablet_box 12.5% 125

junkTable

Item Chance Weight
Junk 85.0% 850
Glass Shard 3.0% 30
Ruined Module 3.0% 30
Lead Pipe 3.0% 30
Empty Beer Bottle 3.0% 30
Scratcher Ticket 3.0% 30

makeshiftWeaponTable

Item Chance Weight
Glass Shiv 25.0% 250
Box Cutter 25.0% 250
Kitchen Knife 25.0% 250
Lead Pipe 25.0% 250

materialTable

Item Chance Weight
Scrap Metal 12.5% 125
Metal Screws 12.5% 125
Flux Smelting Agent (Basic) 12.5% 125
3D Printing Filament 12.5% 125
Wire 12.5% 125
Gun Parts 12.5% 125
Electronic Parts (Common) 12.5% 125
Kotton Fabric 12.5% 125

medicalTable

Item Chance Weight
Basic Bandage 15.0% 150
Hemostatic Bandage 15.0% 150
Topical Medication Bandage 15.0% 150
Rubbing Alcohol 15.0% 150
Smelling Salts 15.0% 150
Oxymore Injector 10.0% 100
Nightingale’s Salve 10.0% 100
Surgery Toolset 5.0% 50

packedFoodTable

Item Chance Weight
Soda 8.2% 81.8182
Cat Chocolate Bar 8.2% 81.8182
Li-Eat Snack Bar 8.2% 81.8182
Pilk 8.2% 81.8182
Peat 8.2% 81.8182
Instant Ramen 8.2% 81.8182
Galaxy Blend 8.2% 81.8182
Energy Drink 8.2% 81.8182
Red Imp Beer 8.2% 81.8182
Puice 8.2% 81.8182
ZeroChew Tab 8.2% 81.8182
Bei’s Premium Vanilla Icecream 5.0% 50
Nudka 5.0% 50

t1moduleTable

Item Chance Weight
random_quality_module 33.3% 333.333
random_performance_module 33.3% 333.333
random_efficiency_module 33.3% 333.333

t2moduleTable

Item Chance Weight
Refinement Module 33.3% 333.333
Performance Module 33.3% 333.333
Eco Module 33.3% 333.333

toolTable

Item Chance Weight
Module Extractor (Basic) 16.7% 166.667
Plasma Cutter 16.7% 166.667
Disposable Turbo Booster 16.7% 166.667
Screwdriver 16.7% 166.667
Wire Cutter 16.7% 166.667
Crowbar 16.7% 166.667

Table groups

dumpingGroundFreshTG

Item Chance Weight
materialTable 40.0% 400
packedFoodTable 15.0% 150
householdTable 15.0% 150
makeshiftWeaponTable 15.0% 150
toolTable 10.0% 100
t1moduleTable 5.0% 50

dumpingGroundTG

Item Chance Weight
junkTable 65.0% 650
materialTable 15.0% 150
dumpingGroundMedical 5.0% 50
householdTable 4.8% 47.5
packedFoodTable 4.8% 47.5
toolTable 2.0% 20
makeshiftWeaponTable 2.0% 20
t1moduleTable 1.0% 10
t2moduleTable 0.5% 5

FAQ

How are loot chances calculated?

Chance = entry weight ÷ sum of weights in the table. A group first picks a table by weight, then an item from that table.

See also

Data: game files, version 0.46D.