Loot tables
Loot in Probably Stolen is rolled from weighted tables: each entry has a weight, and its chance is the weight divided by the table’s total. These are the 13 tables and 2 table groups from the game files, with the chance of every item.
Tables
POI_dumpingGround
| Item |
Chance |
Weight |
scrap_pile |
45.0% |
450 |
junk_pile |
40.0% |
400 |
fresh_scrap_pile |
15.0% |
150 |
accessCardTable
| Item |
Chance |
Weight |
| Disposable Keycard (Service) |
30.0% |
300 |
| Disposable Keycard (Medical) |
20.0% |
200 |
| Disposable Keycard (Engineering) |
20.0% |
200 |
| Disposable Keycard (Security) |
20.0% |
200 |
| Disposable Keycard (Command) |
10.0% |
100 |
allModuleTable
| Item |
Chance |
Weight |
| Efficiency Module |
15.0% |
150 |
| Performance Module |
15.0% |
150 |
| Quality Module |
15.0% |
150 |
| Corrupted Module |
11.8% |
117.499 |
| Ruined Module |
11.8% |
117.499 |
| Overclock Module |
10.0% |
100 |
| Refinement Module |
10.0% |
100 |
| Eco Module |
10.0% |
100 |
| Neural Core Module (Capped) |
1.0% |
10 |
| Neural Core Module (Uncapped) |
0.5% |
5.00217 |
dumpingGroundMedical
| Item |
Chance |
Weight |
| Topical Medication Bandage |
33.3% |
333.333 |
| Basic Bandage |
33.3% |
333.333 |
| Hemostatic Bandage |
33.3% |
333.333 |
householdTable
| Item |
Chance |
Weight |
| Caffeine Pill |
12.5% |
125 |
| Tube of Toothpaste |
12.5% |
125 |
| Water Filter |
12.5% |
125 |
| Bottle of 4 In 1 Wash |
12.5% |
125 |
| Roll of Paper Towels |
12.5% |
125 |
| Roll of Toilet Paper |
12.5% |
125 |
full_water_test_strip_box |
12.5% |
125 |
full_water_purification_tablet_box |
12.5% |
125 |
junkTable
makeshiftWeaponTable
| Item |
Chance |
Weight |
| Glass Shiv |
25.0% |
250 |
| Box Cutter |
25.0% |
250 |
| Kitchen Knife |
25.0% |
250 |
| Lead Pipe |
25.0% |
250 |
materialTable
| Item |
Chance |
Weight |
| Scrap Metal |
12.5% |
125 |
| Metal Screws |
12.5% |
125 |
| Flux Smelting Agent (Basic) |
12.5% |
125 |
| 3D Printing Filament |
12.5% |
125 |
| Wire |
12.5% |
125 |
| Gun Parts |
12.5% |
125 |
| Electronic Parts (Common) |
12.5% |
125 |
| Kotton Fabric |
12.5% |
125 |
medicalTable
| Item |
Chance |
Weight |
| Basic Bandage |
15.0% |
150 |
| Hemostatic Bandage |
15.0% |
150 |
| Topical Medication Bandage |
15.0% |
150 |
| Rubbing Alcohol |
15.0% |
150 |
| Smelling Salts |
15.0% |
150 |
| Oxymore Injector |
10.0% |
100 |
| Nightingale’s Salve |
10.0% |
100 |
| Surgery Toolset |
5.0% |
50 |
packedFoodTable
| Item |
Chance |
Weight |
| Soda |
8.2% |
81.8182 |
| Cat Chocolate Bar |
8.2% |
81.8182 |
| Li-Eat Snack Bar |
8.2% |
81.8182 |
| Pilk |
8.2% |
81.8182 |
| Peat |
8.2% |
81.8182 |
| Instant Ramen |
8.2% |
81.8182 |
| Galaxy Blend |
8.2% |
81.8182 |
| Energy Drink |
8.2% |
81.8182 |
| Red Imp Beer |
8.2% |
81.8182 |
| Puice |
8.2% |
81.8182 |
| ZeroChew Tab |
8.2% |
81.8182 |
| Bei’s Premium Vanilla Icecream |
5.0% |
50 |
| Nudka |
5.0% |
50 |
t1moduleTable
| Item |
Chance |
Weight |
random_quality_module |
33.3% |
333.333 |
random_performance_module |
33.3% |
333.333 |
random_efficiency_module |
33.3% |
333.333 |
t2moduleTable
| Item |
Chance |
Weight |
| Refinement Module |
33.3% |
333.333 |
| Performance Module |
33.3% |
333.333 |
| Eco Module |
33.3% |
333.333 |
| Item |
Chance |
Weight |
| Module Extractor (Basic) |
16.7% |
166.667 |
| Plasma Cutter |
16.7% |
166.667 |
| Disposable Turbo Booster |
16.7% |
166.667 |
| Screwdriver |
16.7% |
166.667 |
| Wire Cutter |
16.7% |
166.667 |
| Crowbar |
16.7% |
166.667 |
Table groups
dumpingGroundFreshTG
| Item |
Chance |
Weight |
materialTable |
40.0% |
400 |
packedFoodTable |
15.0% |
150 |
householdTable |
15.0% |
150 |
makeshiftWeaponTable |
15.0% |
150 |
toolTable |
10.0% |
100 |
t1moduleTable |
5.0% |
50 |
dumpingGroundTG
| Item |
Chance |
Weight |
junkTable |
65.0% |
650 |
materialTable |
15.0% |
150 |
dumpingGroundMedical |
5.0% |
50 |
householdTable |
4.8% |
47.5 |
packedFoodTable |
4.8% |
47.5 |
toolTable |
2.0% |
20 |
makeshiftWeaponTable |
2.0% |
20 |
t1moduleTable |
1.0% |
10 |
t2moduleTable |
0.5% |
5 |
FAQ
How are loot chances calculated?
Chance = entry weight ÷ sum of weights in the table. A group first picks a table by weight, then an item from that table.
See also
Data: game files, version 0.46D.