Contains spoilers

Officer Lun

Officer Lun is a Security patrolman who visits your shop on day 11 and returns on days 12, 16, 20 and 24. He buys food, medicine and, later, painkillers and narcotics, and in the second half of his arc he sells you “surplus” police gear. His arc does not run in endless mode.

When does Officer Lun first appear?

Day 11. His storyline is fixed to the calendar: day 11 (food), day 12 (meds), day 13 (a stranger with stolen gear), day 16 (back on duty), day 20 (surplus sale) and day 24 (inspection). The last two only happen if the earlier choices left him with a dependency on narcotics.

What does Officer Lun buy and sell?

Day What he does
11 Buys food (budget 50 credits)
12 Buys medicine or narcotics (budget 100 credits); accepts contraband
13 A Lower Levels citizen sells you police equipment (see below)
16 Buys painkillers, preferably narcotics (budget 94 credits); accepts contraband
20 Sells you surplus police items at a discount (33% off if you take everything)
24 Performs a “surprise inspection”

Items involved: Stun Baton, Flashbang Grenade, Smoke Grenade, 10mm Ammunition, Tazer, Synaprest Injector. Faction: Security. Lun cannot be arrested at his shop visits on days 11, 12 and 16.

Spoilers: storyline

Visits in order

  1. Day 11, lunchbox. He is on patrol and forgot his lunchbox. Sell him food; he refuses anything that is not food.
  2. Day 12, ambushed. He asks for meds at once because a man in a grey jumpsuit jumped him. He will take narcotics or even contraband. Each narcotic you sell him raises his addiction level.
  3. Day 13, the ambusher. A Lower Levels citizen offers a Stun Baton, a Flashbang Grenade, a Smoke Grenade and two boxes of 10mm Ammunition. These are Lun’s stolen items. The seller is secretly wanted (reward 150 credits): reporting him makes Security recognise him as the man who ambushed Officer Lun.
  4. Day 16, back on duty. After a stay in the Medbay he says it is a routine check-in and asks for strong pain meds, “emergency use only”. Each narcotic sold now adds 2 to his addiction. If you sell him the Synaprest Injector, he protests that he has no problem and could not afford it, but he thanks you and his addiction level drops by 10.
  5. Day 20, surplus (only if addiction level is above 0). He offers a police handgun, a Flashbang Grenade, 10mm Ammunition (AP) and a Tazer at 33% off for taking everything, calling it approved sale of surplus items. It is actually stolen from the Armory. Reporting him (reward 100 credits) gets him arrested; Security recognises the missing Armory equipment.
  6. Day 24, inspection (only if addiction level is above 0 and he was not arrested). He conducts a “surprise inspection” of your shop. If you hold narcotics, he seizes them and lets you off with a warning. If not, he leaves. Reporting him (reward 200 credits) gets him arrested for abuse of power.

If the sequence is cut short (he is arrested on day 20) the day 24 visit does not happen.

FAQ

When does Officer Lun appear?

Day 11 first, then days 12, 13, 16, 20 and 24.

Does selling Lun narcotics matter?

Yes. Any narcotic sold on days 12 or 16 raises his addiction, and addiction above zero is what triggers the day 20 surplus sale and the day 24 inspection.

Can I get Lun arrested?

Yes, on days 20 and 24 you can report him for a reward of 100 and 200 credits respectively.

What does the day 13 seller want?

He sells police gear stolen from Lun. He is wanted for the ambush.

See also